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What is Fallout 4 battle of Bunker Hill?
The battle of Bunker Hill is a Fallout 4 quest which comes as a part of the IGN’s complete walkthrough. It is the main institute in fallout 4 and is done to reclaim some of the escaped synths.
The player character under the protection of the Railroad will get the backup from the courser designated X4-18. The player needs to exit the institute and enter the Bunker Hill and this is why the quest immediately starts to begin once the synth retention is completed.
Bunker Hill- the battle begins:
This is given by Father and he orders the sole survivor to head toward Bunker Hill. If the player completes the shadow of steel, then remains optional that the player can warn Elder Maxson and can ask to kill the synths if any situation arises.
There might also be a possibility that the Tradecraft would warn out Desdemona saying that the institute is on its way to emerge the plan. This will further let the Railroad to wait for the arrival and this is completely up to player to choose to warn or ignore further.
The battle now begins at the Bunker Hill and the battle begins only after the character of the player happens to meet with X4-18. The player character explains the situation and calls in backup.
If the player is at a point where the player charter can go ahead to check out the synth relay grenades, both brotherhood and Railroad are to be informed about the plan and now the player will not get the second piece of the dialogue towards the Bunker Hill.
The player character must keep this in mind that the main doorway in the settlement process is locked up which further requires the Sole Survivor to do the job of walking around towards the right east side of the process and this will lead for the door to be opened.
Moreover, there is an option where jumping from the closed door over the fence can also be done to avoid the settlement process. The player must make a note that the inhabitants of the Bunker Hill will be covered while the firefight occurs and this will keep the character alive.
Options available to the player character:
Once the catwalks in the room is been followed, the player charter gets certain options to choose and find the runway synths z3-22, B2-57, Y9-15 and F6-33 which is the motive to clear. The player character can further choose from these three options to go ahead:
the player character can choose to escort the courser towards the escaped synth and allow then head back to the institute. If the plan has to be completed, then the player character must continue moving towards the fighting where the synths are hidden and then activate the recall codes by individual talking and then let them take back the X4-18 to the institute.
Here the player must make a note that the brotherhood and Railroad will not become your enemy and they remain to be the same who will not eliminate the player character and will make him is the part of the game.
with this option, the player can kill the courser and further free the synths. Moreover, with the dialogue with the synths, the player character gets an option to inform them to get free to go which might turn the courser hostile and make them remind about “Kill the courser”.
Killing the X4-18 will instantly turn the Railroad menbers friendly which will further help to open the doors during the fire on them. In terms with the X4-18, the Railroad menbers might tend to get underground may be hostile.
here the player character gets the option to kill the escaped synths. The courser hostile can be killed and this will instantly switch out the Railroad menbers to get friendly. Let it be whether the synths re killed before or after, this will instantly turn the railroad menbers to turn friendly.
Also there is an alternative option avaible for the players where they can accept the offer to get the 60 caps from any one of the myths. Also, this will not affect the choices avaible and it acts like a bonus choice to them. It gets easy for them to accept out the money and send them back to the institute.
The player character by choosing any choice has to objectify and report to Father on the roof of the ruins of C.I.T. What is special with the roof is that the roof accesses the easternmost staircase which directly is connected with the main entrance of the ruins. The giver Father talks ahead on Bunker Hill and he says:
- If any player character chooses to go with the first option, then he will applaud the player character’s success and further reward the player with 500 caps.
- If the player character chooses between option 2 and 3, then father demands to figure out what happened. Wrong choices dialogue here and further allows the player to admit the fault which will lead from being ban from the institute.
- Whatever it is this will make Father upset with the result and at the same time will also preserve the player character’s standing with the institute.
What Talking to Father has to say?
After talking about the Common wealth games, as we spoke to father, he said that this is going to be a long and tough battle. It is not that easy like it looks. The security sense is protected and the motive is to win the battle.
The brotherhood of Steel will pick up the odd person from a certain distance while waiting for the fight. The player characters are suggested to be careful with the Brotherhood and also asked to be aware of the loops and other powerful Captains and Sergeants those have Gatling Guns and Gatling Lasers that might kill you immediately.
Taking further to Father, he says that once the fighting has calmed, there will be a red open door on the side and this will lead you to trap the door. An once there is an end for fighting, the synths can sit back and do the tanking along with taking great care about the synths being killed up.
Further there should be great care taken while making decisions with the Synths asking then to head forward to see him once after deciding the fate of the 4 escaped Synths.
A wise decision needs to be taken here whether to send back the sent to institute or further make him go to C.I.T. Anyways the fighting has to take place irrespective of any decision taken and this may also provide the opportunity to get on the roof where the player character gets to meet the Father himself and get indulged in a heartfelt conversation with him.
Once this plan is executed, the quest ends the game plan and here starts the Mankind Redefined leading towards making further settlements. Before heading further, there are certain points to be known by the player character which will make easy for them to take important decisions in making the settlement plans.