Fallout 4 is one of the popular action games available for Microsoft Windows, PlayStation 4 and Xbox One. Today we are sharing about fallout 4 the molecular level walkthrough with the molecular level fallout 4. It is released worldwide couple of years ago and is the fifth chapter of Fallout series.
If you have played Fallout 4, you would be well aware of the molecular level. It is a prime quest mission in Fallout 4 game. It is one of the longest quests in the game. The molecular level mission kick starts soon after completing Hunter Hunted. It is a bit difficult to complete this longest level of the game for most of the users. If you are facing the same problem and want to complete the molecular level quest in Fallout 4, we are here to help you.
Fallout 4 The Molecular Level
We have simplified the gaming for you and you can complete this molecular level without any complex steps. We shall give you a thorough walkthrough to this molecular level. In the molecular level, the mission is to get the new Courser Chip analyzed. Read on!
Molecular Level Quest
Start travelling to Goodneighor and communicate with Dr. Amari. She will tell you to complete your first objective. You will be advised to go to Railroad Faction in the Old North Church. You need to first replete the quest Road to Freedom in order to move forward in this mission.
If you have completed it, you will have already met Railroad. You can now travel fast to their location and communicate with Tinker Tom, who is a scientist of Railroad.
His task is to figure out the Courser Chip. After he was done with figuring out, leave the Railroad HQ and trek to Virgil’s lab in the Glowing Sea. Virgil will help you with the planning to mould a Signal Interceptor.
To construct the interceptor, you can talk to:
- Brotherhood of Steel
- Or can construct the teleporter all by yourself
After getting the plan from Virgil, leave the cave and use Pip-Boy to go to next location. The next destination to travel will depend on whom you choose to help construct the interceptor – Railroad, Minutemen or Brotherhood. The reason behind taking help from the mentioned three persons is that they would advice you on how to assemble the teleporter perfectly.
In order to get advice, you need to communicate with the head of that particular faction from which you are seeking help. The objective here was to talk to Sturges. After you are done talking with Sturges, you need to begin construction by building the Reflector platform. You need to do the things as we mentioned below as doing the other way would end you up in not completing the quest.
Frame and position the Reflector Platform in the centre of an open lot in Sanctuary when you are ready. Make sure you have good amount of space as it requires it. You will find such huge lots at Minutemen’s settlement of Sanctuary Hills.
You will need to have all the necessary things to construct the teleporter. It is a bit difficult thing for those who don’t like to spend more time in scavenging to get the supplies required. If you want supplies that you lack, you need to start scavenging. You can also make use of caps to buy the supplies from vendors.
Time to build the Beam Emitter
If you have collected all the supplies that are needed to build the teleporter by scavenging the building chunk, you can start the work. All the supplies that used for building the teleporter are made of common things like copper, stell, rubber etc.
However, you need to make less use of items such as a biometric scanner, a sensor module, and military circuit board. If you don’t have any of these items at hand, fret not! This is because Pip-Boy is computed in such a way that it will point the exact locale of these less common items.
You need to build the first section i.e., Stabilized Reflector Platform all by yourself and after that you can seek help from faction scientist whomever you have chosen.
After you are done with the first part, it’s time for you to frame the other three peripherals i.e., the Relay Dish, the Beam Emitter, and the Console. Before building them, you need to build lots of generators as all the three components require power to run.
For example, 2 generators at the least are at need for Beam Emitter as it consumes 20 units of power. As all the peripherals and respective generators were built, you can bunch up the teleporter now. You need to keep in mind two things here.
First, make certain that all the wires are joined appropriately to the respective segments of the teleporter. The second one is, you have to make certain that the Beam Emitter was placed on the Stabilized Reflector Platform. If they are prefect, you can mobilize the teleporter and thereby succeed in this quest.